you can also remove build restrictions that a mission has by searching for the lines containing 'AddRestriction' and deleting the line entirely I tested this on mission#1 and it worked. right after all the other 'SetArmyUnitCap' entries you can set your unit limit to 5000. each campaign mission lacks an entry for the player's army, meaning the game likely defaults to a 500 unit limit for the player / AI if it's not defined in the script file example for the 1st mission: 'SetArmyUnitCap(UEF, 500)' - this is the unit cap for your ally that one can be opened with a text editor (Notepad) by double-clicking it and assigning that text editor application for that file to open it if you can't see the '.lua' that the file ends with then inform yourself how to enable file extensions in your file explorer and do that just in case of screwups: create a backup file of the original before editing by copying the original to some other folder or creating one copy of it in the same folder inside each of the X1CA folders there's a mission's script file that holds the info to your unit limit they're named accordingly: 'X1CA_001' is the 1st mission, 'X1CA_006' the 6th mission, for example inside the 'maps' folder are several folders, one for each map and mission, including the campaign missions Method#1 - manually editing each mission file:
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